

Lysa ‘Lucky’ Lorne has helped her sisters survive by trusting flashes of certainty that come to her without warning. Whether they’re visions, latent psychic potential, or coincidence hardly matters. In Necromunda, being right is what matters and keeps you alive.
Corin ‘Quiet’ Tharn prefers to spend her evenings with bubbling chem-vats rather than the typical raucous celebrations and socializing many of her sisters prefer. Other members of the Steel City Harlots have learned that long periods of absence from Corin usually means she’s about to produce something both ingenious and highly illegal.
Juliette Petrova dreams of becoming the sort of Escher whose name is spoken in every drinking hole from Dust Falls to Hive Primus. For now, she’s begrudgingly content carrying spare magazines, asking too many questions, and trying not to get herself killed.
Mira Blythe counts everything: shells, footsteps, seconds between bursts of gunfire. Nobody knows why. She shrugs whenever she’s asked, but she’s usually among the first to notice when something doesn’t add up.
Wargear (Lysa ‘Lucky’ Lorne)
- Servo Skull with Psi-Crystal Orb
- Emperor’s Tarot Cards
- Cybernetic Interface
Wargear (Corin ‘Quiet’ ThaRN)
- Various Chems
- Goggles
- Rebreather Mask
Wargear (Juves)
- Stub Gun
- Fighting Knife./ Stiletto Knife
